105 D-Extended v105

All EXTENDED RACES have been removed, only additional changes to 1.04 which amounted to copyingg main game races, policies design templates and .txt files over from 1.05 AI Extended to this folder (1.05 D-Extented) and removing references to the Extended races.
 
This was done to accompany MORE VISIBLE TROOPs 2.0 which made visual improvements to the main game troops only.  

1. Patch 1.9.5.10 introduced the ability to flee at 50% Armour or 20% Shields.  Aggressive races with Short Range Weapons which were previously set to Never Flee now use the new setting.

2. Shuffled Colonisation tree design based on feedback on the relative benefits and costs of each tier.

3. The AI now builds Planetary Shields at 1B population rather than 5B and Massive Shield Projection is researched much earlier.  To ensure this change does not effect AI cashflow the maintenance cost of Planetary Shields has been reduced.

4. Zenox Shield Technology is nw an optional pre-requistite for Massive Shield Projection (so the Zenox don't need to research weak shields just to get pre-requisites for Planetary Shields).  

5. Fix made to Kiadian Research Order which sometimes meant they would not research their Special Technology.

FYI PLEASE refer to AI extended Mod 1.05 for the Excel file contained therin to see what detailed changes have been made (ignoring the Extended races since they are not in D-Extended).

Credits
Francoy (Colonisation Rebalanced Mod)
Troop .png edits SteamSlither (MORE VISIBLE TROOPs 2.0)




